Hi, I’m Ells,
a 3D Environment and Prop Artist focused on creating high-quality environments and assets for real-time applications.

With over 6 years of experience across games and production, I build environments from concept to final implementation - covering
modeling, PBR texturing, material creation, and set dressing in Unreal Engine. My work focuses on strong composition, readability, and efficient, production-ready assets, with an emphasis on clean topology, modular workflows, and performance.

I also have a background in 3D animation and previsualization, with experience working on commercials and music videos.



Specialties:
3D Modeling, Texturing, Texture Baking, UV unwrapping, Prop Design, Photogrammetry,
Illustration, Videography, Directing, Art Direction, Video Editing, Animation, Rotoscoping, VFX, Motion Design,
Matte painting, Compositing, Concept Art, Film Photography.

Software:
Blender, Substance Painter, Marmoset Toolbag, Marvelous Designer, Unreal Engine 5,
Substance Designer, Photoshop, Reality Capture, After Effects, Illustrator, Premiere Pro,
Miro, Jira